In the pursuit of ever increasing student engagement with course content, gamification has been identified as a powerful tool. The challenge is that there is a great deal of development time and effort associated with creating an appropriate game for a given subject. With less development time, elements of play can be introduced into the classroom with the same goal of increased engagement. In this workshop we will explore elements of play and identify things that work and don’t work. Examples of actual successes and failures will be shared.
At the end of the workshop, attendees will:
-Identify goals of play
-Differentiate between effective and ineffective play elements
-Take away examples of successes and failures
Thursday, September 20, 2018 at 10:00am to 11:00am
Gutman Library Instructional Space – East Falls Campus
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